Of course there's a glowing item in there inviting you to linger a few seconds too long. There's a tall ladder you climb down directly into a poison fog, where a towering boss waits to step on you. There are intimidating monsters roaming around near smaller groups, ready to chase you into a pincer attack. There are raised walkways with surprise drops into rooms where shambling automata wait to attack. From the one area I explored, a dilapidated factory, Lies of P seems to have learned its lesson well. Perhaps the most telltale sign here that this isn't Bloodborne is that it's running at a much smoother 60 frames per second than FromSoftware's gothic PS4 masterpiece.Īfter Elden Ring's vast sprawl, it was refreshing-exciting, even-to put my hands on a game that feels so much like the more constrained games FromSoftware was making a few years ago. Light and heavy attacks, familiarly mapped to a controller's right bumper and trigger by default, can be chained into multiple strikes. You can run past mobs, but only with some deliberate kiting. The game looks and moves like a younger sibling of Bloodborne or Dark Souls 3, with the sort of measured pace that requires care in dodging big enemy strikes. Whatever the origin story, Lies of P is 100% committed to the bit. If they'd just started it a couple years later, maybe it would've been a Winnie the Pooh game again. Lies of P is such an odd thing-I'd love to know if the developers decided the world desperately needed a dark and moody Pinnochio videogame first, or decided to make their own version of FromSoftware's Bloodborne before poring through the public domain to find the right puppet. The twist, which I am still trying to process, is that it also seems like it's pretty damn good.
0 Comments
Leave a Reply. |